uniform vec4 OGL2Param;
uniform vec4 OGL2Size;
uniform vec4 OGL2InvSize;

void main()
{
	gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
	gl_TexCoord[0] = gl_MultiTexCoord0;
}
