Script Hook V .NET v

3.3.1

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How to install Script Hook V .NET v3.3.1?

1. Download the file.

2. Open the application and click on "Install ".

3. Follow the steps that appear on the screen.

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Descripción

Last Updated on October 22, 2022 by Marcella Stephens

Community Script Hook V.NET v3.3.1 is an ASI module that allows games to run in-game with .NET language. Its source code is available on GitHub.

How to Install Script Hook V.NET v3.3.1

  1. First you need to Install both the Microsoft .NET Framework 4.5.2 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64).
  2. Now Download and Install the Latest version of Script Hook V.
  3. After that you need to Download Community Script Hook V .NET.
  4. Now Copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into your game directory.

Changelog Script Hook V.NET v3.3.1

Despite the minor version difference, this version is basically the same as v3.2.0 but with one bug fix, additional enum values for WeaponComponentHash and WeaponAttachmentPoint, and additional properties for missing enum values of WeaponAttachmentPoint. v3.3.0 is skipped due to versioning issues.

Version History

Script Hook V .NET v3.3.1 (Download Now)

What's New

Script Hook V  V3.4.0 (Latest Version)

  • Added Entity.FragmentGroupCountEntity.IsFragmentObjectEntity.DetachFragmentPart()EntityBone.FragmentGroupIndexWorld.EntityColliderCount, and Entity.EntityColliderCapacity
  • Added Ped.SeeingRangePed.HearingRangePed.VisualFieldMinAnglePed.VisualFieldMaxAnglePed.VisualFieldMinElevationAnglePed.VisualFieldMaxElevationAnglePed.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngle
  • Added Ped.CauseOfDeathPed.TimeOfDeathPed.ClearKillerRecord()Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord()
  • Added the getter of Ped.FiringPattern
  • Added Game.FindPattern()
  • Added Quaternion.LookRotation()
  • Added new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHashVehicleHashWeaponHashWeaponComponentHashRadioStationBlipSprite, and ExplosionType enums
  • Added the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative()
  • Added the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give()
  • Fixed Stop() method of helper classes of Euphoria not working
  • Fixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled. Now the method can apply simultaneously just like in v2.10.10 or earlier versions.
    • Also made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.
  • Fixed Vehicle.PassengerCount not counting as intended in v1.0.2545.0 (or later versions) due to addition to parameters and implementation changes
  •  

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